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Calendar

Page history last edited by southernc 7 years, 5 months ago

This calendar will be updated as the semester progresses. Please check back regularly.

 

Date Class Required Reading Additional Readings Assignment/Project
1/8/13

Introduction to Wearable Computing (Starner)

 

 
 
1/10/13

History of Ubiquitous Computing

(Abowd)

Chapter 1 of textbook; 

Weiser Scientific American article: reprint or text-only draft

 

Find error in

Krumm foreword 

in textbook 

1/15/13 Project Introduction & Ideas I    

 

1/16/13

4:30pm

EXTRA: Prototyping Lab Orientation

(sign up online)

(You only need to attend one of the orientation sessions.)    Training, get buzzcard access to GVU Prototyping Lab  
1/17/13 Project Introduction & Ideas II      

1/17/13:

4:30pm

 

EXTRA: Prototyping Lab Orientation

(sign up online)

(You only need to attend one of the orientation sessions.)     Training, get buzzcard access to GVU Prototyping Lab  
1/22/13

Textiles (Zeagler)

Finalize Project 1 Teams

The Textile Interface Swatchbook

A Construction Kit for Electronic Textiles

Is It Gropable?

E-broidery

Textile Interfaces

 

 

Form Project 1 Teams
1/24/13 Textiles (Zeagler)      
1/29/13

1. Sensors I (Scott Gilliland)

Resource: Scott's Slides

2. Intro to Ubicomp Applications (Abowd)

1. Textbook Chapter 9

2. Electronics Handbook Chapter 2 (Sensor Characteristics)

1. Electronics Handbook

Chapter 3 (Physical Principles of Sensing

Project 1 Proposal DUE

(2 paper copies + T-Square)

1/31/13

Sensors II (Starner)

 

 
   
2/5/13

Sensors III (Starner)

Guest: Prof. Yoshihiro Kawahara

"Inkjet printed flexible sensors for ubiquitous computing applications"

 

 

 
2/7/13 Location I (Abowd)
 1. Textbook Chapter 7

1. Location Systems for Ubiquitous Computing 

2. Location systems: An introduction to the technology behind location awareness

(Read Chapter 1, plus pick one of Chapters 2 through 9) 

 

 
2/12/13 Location II (Abowd)
 

1. When Recommendation Meets Mobile: Contextual and Personalized Recommendation On The Go

2. The Domestic Panopticon: Location Tracking in Families

3. Exploring End User Preferences for Location Obfuscation, Location-Based Services, and the Value of Location

4. Bridging the Gap Between Physical Location and Online Social Networks

5. Route Classification Using Cellular Handoff Patterns

  
 
2/14/13 Context I (Abowd) 1. Textbook Chapter 8      
2/19/13 Context II (Abowd)   

1. The Calendar as a Sensor: Analysis and Improvement Using Data Fusion with Social Networks and Location

2. Toolkit to Support Intelligibility in Context-Aware Computing Applications

3. Identifying the Activities Supported by Locations with Community-Authored Content

4. Passive and In-situ Assessment of Mental and Physical Well-being  using Mobile Sensors

5. From Awareness to Connectedness: The Design and Deployment of Presence Displays

6. PreHeat: Controlling Home Heating Using Occupancy Prediction

 
 
2/21/13 Capture and Access (Abowd) 

1. Charting Past, Present, and Future

Research in Ubiquitous Computing

2. Chapter 1 of Ubiquitous Computing for Capture and Access
From Ubiquitous Computing for Capture and Access, read Chapter 6 and also read one of Chapters 2, 3, 4, or 5.  
2/26/13

Project 1 Videos

(We will show first 3 minutes of each team's video) 

   

Project 1 DUE

(2 paper copies + T-Square, video link to youtube)

2/28/13 Privacy I (Starner) 1. Textbook Chapter 3

1. Living in a Glass House: A Survey of Private Moments in the Home

2. Privately Querying Location-based Services with SybilQuery

3. On the Limitations of Query Obfuscation Techniques for Location Privacy

4. From Spaces to Places: Emerging Contexts in Mobile Privacy 

5. Whoʼs Your Best Friend? Targeted Privacy Attacks In Location-sharing Social Networks 

6. Understanding How Visual Representations of Location Feeds Affect End-User Privacy Concerns

7. A Framework for Comparing Perspectives on Privacy and Pervasive Technologies

 
 
3/5/13 Privacy II (Starner)   

1. Read both The Locust Swarm: An environmentally-powered, networkless location and
messaging system and GPS

2. Chapter 4 of Life Patterns: structure from wearable sensors

3. Encountering SenseCam:  Personal Recording Technologies in Everyday Life

Project 2 Proposal DUE

(2 paper copies + T-Square)

 

 
Field Studies I (Abowd) 1. Textbook Chapter 4    
3/12/13 Field Studies II (Abowd)  

1. Activity sensing in the wild: a field trial of ubifit garden

2. Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones

3. Sensors and Surveys: Collecting Qualitative and Quantitative Data on Human Attitudes, Behaviors, and Activities via Mobile Phones

4. Lessons learned from eClass: Assessing automated capture and access in the classroom 

5. From the war room to the living room: decision support for home-based therapy teams 

6. Getting Closer: An Empirical Investigation of the Proximity of User to Their Smart Phones

7. Haptic Reassurance in the Pitch Black for an Immersive

Theatre Experience

8. Supporting the transition from hospital

to home for premature infants using

integrated mobile computing and sensor

support

 
3/14/13 Ethnography (Abowd) 1. Textbook Chapter 5

1. Unremarkable Computing

2. Yesterday's Tomorrows 

 
3/1813 to 3/22/13 SPRING BREAK      
3/26/13 Power & Heat (Starner) 1. Energy Scavenging for Mobile and Wireless Electronics
 

1. Human-powered wearable computing

2. Heat dissipation in wearable computers aided by thermal coupling with the user

 

 
3/28/13 RFID & NFC (Abowd) 1. An Introduction to RFID Sensing 

1. A Battery-Free Multi-Channel Digital Neural/EMG Telemetry System for Flying Insects

2. RFID-Guided Robots for Pervasive Automation

 
4/2/13 Challenges of Wearables (Zeagler)

1. The Challenges of Wearable Computing: Part I

2. The Challenges of Wearable Computing Part II

 

1. Development of a Commercially Successful Wearable Data Collection System

2. Effects of Functionality on Perceived Comfort of Wearables

3. Design for Wearability

4. Emotional Design

 
 
4/4/13 Input and Surface Interaction (Caleb) 1. Textbook Chapter 6  1. System Guidelines for Co-located, Collaborative Work on a Tabletop Display

2. ThinSight: Integrated Optical Multi-touch Sensing through Thin Form-factor Displays 

3. Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection 

4. Modular and Deformable Touch-Sensitive Surfaces Based on Time Domain Reflectometry: Paper and Video

5. Skinput: Paper and Video

6. Touche: Paper, Video1, and Video2

7. Lucid Touch: Paper and Video

 
4/9/13 Output (Starner)

Review:

Textbook Chapter 6 

1. Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information

2. Bringing clay and sand into digital design — continuous tangible user interfaces

3. BuzzWear: Alert Perception in Wearable Tactile Displays on the Wrist

4. Nomadic Radio: Scaleable and Contextual Notification for Wearable Audio Messaging

5. Urp: A Luminous-Tangible Workbench for Urban Planning and Design

6. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms

7. Super Cilia Skin: A Textural Interface

 

4/11/13

Infrastructure Mediated Sensing (IMS) and Machine Learning

GUEST: Edison Thomaz

1. A Longitudinal Study of Pressure Sensing to Infer Real-World Water Usage Events in the Home
 

1. ElectriSense: Single-Point Sensing Using EMI for Electrical Event Detection and Classification in the Home
2. Recognizing Water-Based Activities in the Home Through Infrastructure-Mediated Sensing

3. Sensing from the Basement: A Feasibility Study of Unobtrusive and Low-Cost Home Activity Recognition

 
4/16/13

Twiddler: industrial design

GUEST: Jody Medich

 

Augmented Reality

GUEST: Maribeth Gandy Coleman

 

1. A Survey of Augmented Reality

2. Augmented Reality in the Psychomotor Phase of a Procedural Task

3. Human Pacman: A Mobile, Wide-Area Entertainment System based on Physical, Social, and Ubiquitious Computing

4. DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

5. Pre-patterns for designing embodied interactions in handheld augmented reality games

 
4/18/13 What's Next, Ubicomp? (Abowd)

1. What's Next, Ubicomp?

2. Review Mark Weiser's paper 

3. Review Charting Past, Present, and Future Research in Ubiquitous Computing

1. Moving on from Weiser’s Vision of Calm Computing 

2. Bill Buxton brown bag talk (video)

The following, only if you did not sign up to read it before:

3. Yesterday's Tomorrows

 
4/23/13

Project 2 Presentations

(except NASA teams)

   

Project 2 DUE

(2 paper copies + video link, also submit to T-Square)

Due for all teams before class Tue

 

4/25/13 Project 2 Presentations      
4/30/13 FINAL EXAM 8:00am - 10:50am You can review Previous Exams.

Take Home Exams DUE 8am

(T-Square)

 

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